Tag Archives: game

Tiny Epic Battles

I’ve added details of my most recent game, Tiny Epic Battles, to the Games section of this site.

Tiny Epic Battles in progress

Denmark Research/Teaching Trip

Over nine days at the end of March, I was honoured to be invited over to Denmark to work on two projects connected to my research and teaching.

Monumental statues by Thomas Kadziola on Lolland island

The first was the HistBattles project, being developed at the wonderful Lolland-Falster museum in Nykøbing Falster (on one of the two southern-most islands of Denmark). Erik Kristiansen, who I had worked with on the Transforming Thresholds project, is leading a project to create twelve alternate reality games (ARGs) to teach the local history of the islands to 13-18 year olds.

A rune stone

A rune stone at a church on Lolland island; one of the sites for the game.

Each ARG will cover a period of Danish history, and will be connected to one of the sites covered by the museum across the two islands. I was there to help scope out a framework for the game, and to help local staff start to design the puzzles and meta game. No further spoilers, but I’ll post more details as the project develops. The aim is to launch the first game in the Summer.

The second project was a guest teaching role at Aarhus University, firstly for the Centre for Teaching Development and Digital Media (CUDiM) – where I talked about online learning and curriculum design for the digital age; and then as a guest speaker for the House of Game//Play and Game Design Masters course, I ran a talk/workshop around Alternate reality and pervasive games. Both days were really interesting, with engaged students and staff entering into some deep discussions around both areas. The organisers,  Rikke Toft Nørgård and Claus Toft-Nielsen, then introduced me to their Coding Pirate workshops, where younger students (9-16) were creating their own computer games, and building mazes for robots and LEGO models. My thanks to Rikke, Claus and all the students and staff at the Centre for such an interesting and welcoming two days.

Students playing game

Students playing my ARG-cards game.

All of this playful activity was the perfect precursor to Counterplay 2017, which I’ll be reporting on in a following post.

Playful Learning 2016 #playlearn16

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I’m deep in the planning phase of launching a new and playful conference this July, with my co-chairing colleagues from Manchester Metropolitan University (Nic Whitton and Mark Langan).

Our simple concept is to see what engaging things happen at the intersection of learning, play and games. We’re planning the conference around this, eschewing standard ‘paper reading’ sessions for more playful workshops or interactions; arranging some playful activities and surprises around the sessions and through the evenings; but most importantly setting up an environment where the surprising might happen.

Come and join us! http://conference.playthinklearn.net/

We’ll be posting more details on Twitter as the event approaches, too: https://twitter.com/playlearnconf 

 

Simple and familiar

This is a great little insight into the game design process behind the hugely popular Angry Birds mobile game. Note how familiar concepts (eg. catapults) were close to being dismissed, but ended up being the main engaging mechanic in the final game.

http://www.theguardian.com/artanddesign/2016/feb/23/how-we-made-angry-birds