Conferences & Events

Conferences and Events Chairing

Co-chair (with M. Langan, N. Whitton), Playful Learning Conference, Manchester 13-15 July 2016; 12-14 July 2017.

Co-chair (with N. Whitton) Association for Learning Technology Annual Conference (ALTC), Warwick, 8-11 September 2016.

Co-Chair (with S. Warburton), In Focus: Games, Gamification and Games-based Learning: A Symposium. Senate House, University of London, 4th March 2015.

Co-organiser (with A. Hon) Let’s Change the Game Conference, Channel 4 HQ, 5 December 2008. Chair of Education panel.

Conference – Keynotes / Invited Speaker

Moseley, A. & Whitton, N. (2016) Keynote Speaker: LILAC Conference 2016, Dublin, Eire, 21-23 March 2016.

Moseley, A. (2015) Invited speaker, “Increasing student motivation and participation through games and gamification”. Inside Government Symposium on Mobile Learning, London, 8th July 2015.

Moseley, A. (2014) Invited Speaker, “Skeletons in the right closet: using simple contextual games to create authentic learning environments”. Counterplay 2014, Aarhus, Denmark, 3-4 April 2014.

Moseley, A. (2013): Keynote speaker, GAMBALOA Conference on Games for Older Adults, Berlin, 27-28 June 2013.

Moseley, A. (2013): Invited speaker, Museums Computer Group Museums and Games meeting, Belfast, May 2013.

Moseley, A. (2011), Invited speaker, “What can games design give to instructional design? A case (or two) in point”. A Symposium on Games Based Learning, Waterford Institute of Technology, Ireland, 19-20th May 2011.

Moseley, A. (2010), Invited speaker, “Pass Go and Collect 200: using games-based approaches to create engaging key skills courses”, a workshop at the JISC RSC North-West Technology Enhanced Assessment conference, Reebok Stadium, Bolton, 22 July 2010.

Moseley, A. (2010), “Games in Higher Education: serious or fun, the campaign is important; not the side-quest”. Clash of Realities 2010 conference, Cologne, 21-23th April 2010.

Conference Papers and Workshops

Moseley, A. (2014) “A Playful Problem: Online Core Skills Games for the Humanities”. International Higher Education Teaching & Learning Conference (HETL) 2014, Anchorage, Alaska, USA, 31st May – 2nd June 2014.

Moseley, A. & Whitton, N. (2013) “Roll Up! Designing Cheap and Effective Games for Learning”. A workshop at the RIDE conference 2013, Senate House, London, 1st November 2013.

Moseley, A. & Whitton, N. (2013): “Who needs time and money? How to design cheap and effective traditional games”. A workshop at Storyville: the 2nd annual HEA Arts and Humanities conference, 29th May, 2013.

Moseley, A. & Kramer, C. (2013): “A game changer for learning and teaching?”. Workshop at the 2013 Learning and Teaching Conference, University of Leicester, 10th January 2013.

Moseley, A. & Whitton, N. (2012): “Who needs time and money? How to design cheap and effective traditional games”. A workshop at the 6th European Conference on Games Based Learning, Cork, Ireland, 4-5 October 2012.

Moseley, A. (2012), “Student experience is a serious business: so let’s play”. Workshop, ‘Pedagogies of Hope’: the first annual HEA Arts and Humanities conference, Glasgow, 29-30th May 2012.

Kelly, P., Moseley, A. & Douglas, D (2011), “Don’t Stop Talking: Bringing the Conference to the University”. Workshop, 14th International Conference on Open, Distance and e-Learning, Cambridge, 25-28th Sept 2011.

Moseley, A., Hayes, N & Fyle, C. (2011), “Efficient course design in an international setting: using board games to quickly set contexts”. Workshop, 14th International Conference on Open, Distance and e-Learning, Cambridge, 25-28th Sept 2011.

Moseley, A. & Whitton, N. (2011), “Games for creative course design: embedding learning technologies”. Workshop, ALT-C 2011, Leeds, 6-8th Sept 2011.

Moseley, A. (2011), “The Great History Conundrum: Reflections and results from three years of a games-based approach to research skills training”. HEA History Subject Centre 13th Annual Teaching & Learning Conference, Oxford, 4-5th April 2011.

Video of the session (recorded and hosted by the HEA History Subject Centre at Warwick).

Moseley, A.; Culver, J. & Whitton, N. (2010), “Back three spaces and roll again: using game-based approaches to assist with course design.” ALT-C 2010, Nottingham 7-9 Sept.

Moseley, A.; Cann, A.; Badge, J. & Johnson, S. (2010), “What is there to talk about? An analysis of microblogging between peers and tutors within a postgraduate cohort.” ALT-C 2010, Nottingham 7-9 Sept.

Moseley, A.; Johnson, S. & Rawlinson, M. (2010), “#tagginganna: Creating pedagogic models around searchable tags and reader-commentaries on e- Texts” ALT-C 2010, Nottingham 7-9 Sept.

Brookes, S. & Moseley, A. (2010), “ARGs for building knowledge and experience”. Games Based Learning 2010 conference, The Brewery, London, 29-30th March 2010.

Culver, J., Moseley, A., White, D. & Whitton, N., (2009) “More questions than answers: exploring the real educational benefits of immersive game environments”. A symposium at ALT-C 2009, Manchester, September 2009.

Cann, A., Badge, J., Moseley, A. & Johnson, S. (2009) “Mobile microblogging and the student experience: a study in 140 characters (or less)”. ALT-C 2009, Manchester, September 2009.

Moseley, A. (2009) “A Case of High Engagement: Applying immersive online gaming to History research skills”. ALT-C 2009, Manchester, September 2009.

Moseley, A. (2008), “An Alternative Reality for Research Skills Teaching”. Let’s Change the Game conference, Channel 4 HQ, 5 December 2008.