This is a great little insight into the game design process behind the hugely popular Angry Birds mobile game. Note how familiar concepts (eg. catapults) were close to being dismissed, but ended up being the main engaging mechanic in the final game.
About AlexAlex Moseley is a National Teaching Fellow, and an Educational Designer and University Teaching Fellow at the University of Leicester. He is a course designer, and conducts research in games-based learning, subject-based research skills delivery, social media, and museum games for education; he also teaches innovative courses in History, Archaeology and Museum Studies. He chairs the ALT Games and Learning Special Interest Group.
What I’m talking about#altc2008 academic skills ALT alternate reality game ALTGLSIG archaeology arg ARGology assessment bbc blogs board game book Brighton call for papers cancer research channel 4 charity children community conference context course course design design ECGBL education employment engagement game games games design gamification gaming HEA HEA Subject Centre higher education history immitter instructional design iPod Touch learning Leicester lets change the game London Manchester maths MCG microblogging MMORP moderation museums narrative online games operation sleeper cell parties peer discussion perplexcity pervasive learning activity PLA play problem solving puzzles reflection research research skills stories student induction symposium teaching Teaching and Learning Twitter widening participation workshop WoW
PublicationsParry, R., Moseley, A. & Page, R. (2016: forthcoming) “Museum Thresholds: the design and media of arrival”. Routledge: New York.
Moseley, A. & Whitton, N. Guest Eds. (2014) “Engagement in Simulation/Gaming” special issue of Simulation and Gaming, Aug-Oct 2014; 45 (4-5).
Moseley, A. "Assessment: A Case for Integration" (2013) In T. Connolly et al. Eds "Psychology, Pedagogy and Assessment in Serious Games". IGI Global.
Moseley, A., Page, R. & Parry, R. (2013). "The Creative Charette: Enabling Collaboration in the AHRC Research Network, Transforming Thresholds". The Knowledge Exchange, An Interactive Conference, Lancaster University. Available: http://thecreativeexchange.org/sites/default/files/ke_conf_papers/paper_2.pdf
Moseley, A. & Whitton, N. (2013) eds "New Traditional Games for Learning: A Case Book". Routledge: New York.
Moseley, A. (2012) "An Alternate Reality for Education?: Lessons to be Learned from Online Immersive Games", International Journal of Games Based Learning, Vol 2, No. 3, pp32-50. Available: http://www.igi-global.com/article/alternate-reality-education/69784
Whitton, N. & Moseley, A. (2012) "Using Games to Enhance Learning and Teaching: A Beginner's Guide", Routledge: New York.
Moseley, A., Fyle, C.O. & Hayes, N. (2012) "Troubled times: the role of instructional design in a modern dual-mode university?", Open Learning, Vol. 27, No. 1, Feb2012, pp 337–348.
Moseley, A. (2011) "Immersive Games: An Alternative Reality for Museums" in Beale, K. ed. 'Museums at Play'. Museums Etc., New York.
Badge, J., Johnson, S., Moseley, A. & Cann, A. (2011), “Observing Emerging Student Networks on a Microblogging Service”. JOLT, vol 7, no 1, March 2011.
Moseley, A. (2009), "Reality Bytes". In: Viewfinder (Journal of the British Universities Film & Video Council), Issue 75 (June 2009), pp.12-13.
Conference papersCo-chair, Association for Learning Technology Annual Conference (ALTC) 2016, Warwick.
Keynote Speaker: Moseley, A & Whitton, N. LILAC Conference 2016, Dublin, Eire, 21-23 March 2016.
Moseley, A. & Whitton, N. (2016) "Designing Cheap and Effective Games for Learning". Workshop at Counterplay 2016, Aarhus, Denmark, 14-16 April 2016.
Invited speaker: Moseley, A. (2015) “Increasing student motivation and participation through games and gamification”. Inside Government Symposium on Mobile Learning, London, 8th July 2015.
Co-Chair (with S. Warburton), In Focus: Games, Gamification and Games-based Learning: A Symposium. Senate House, University of London, 4th March 2015.
Moseley, A. (2014) "Skeletons in the right closet: using simple contextual games to create authentic learning environments". Counterplay 2014, Aarhus, Denmark, 3-4 April 2014.
Moseley, A. (2014) "A Playful Problem: Online Core Skills Games for the Humanities". International Higher Education Teaching & Learning Conference (HETL) 2014, Anchorage, Alaska, USA, 31st May - 2nd June 2014.
Moseley, A. (2013) "Curate-a-fact: a museum game for conference networking". A game session at the UK Museums and the Web conference 2013, Tate Museum, London, 15th November 2013.
Moseley, A. & Whitton, N. (2013) "Roll Up! Designing Cheap and Effective Games for Learning". A workshop at the RIDE conference 2013, Senate House, London, 1st November 2013.
Page, R., Parry, R. & Moseley, A. (2013): "The Creative Charette: Enabling Collaboration in the AHRC Research Network, Transforming Thresholds". A workshop at The Knowledge Exchange 2013: An Interactive Conference, Lancaster, 27-28 September 2013.
Moseley, A. (2013): "Learning in Context Through Games: towards a new typology". A paper at the 7th European Conference on Games Based Learning, Porto, Portugal, 3-4 October 2013.
Moseley, A. (2013): Invited speaker, MCG Museums and Games meeting, Belfast, May 2013.
Moseley, A. & Whitton, N. (2013): "Who needs time and money? How to design cheap and effective traditional games". A workshop at Storyville: the 2nd annual HEA Arts and Humanities conference, 29th May, 2013.
Moseley, A. (2013): Keynote speaker, GAMBALOA conference on games for older adults, Berlin, 27-28 June 2013.
Moseley, A. & Kramer, C. (2013): "A game changer for learning and teaching?". Workshop at the 2013 Learning and Teaching Conference, University of Leicester, 10th January 2013.
Hildmann, J. & Moseley, A. (2012): "SimpleThings - Erlebnispädagogik mit einfachen Mitteln". Paper/workshop at the Internationaler Kongress für erleben und lernen (International conference for experiential learning), Augsberg, Germany, 28-29 September 2012.
Moseley, A. & Whitton, N. (2012): "Who needs time and money? How to design cheap and effective traditional games". A workshop at the 6th European Conference on Games Based Learning, Cork, Ireland, 4-5 October 2012.
Moseley, A. (2012), "Student experience is a serious business: so let‟s play". Workshop, 1st annual HEA Arts and Humanities conference 'Pedagogies of Hope', Glasgow, 29-30th May 2012.
Kelly, P., Moseley, A. & Douglas, D (2011), "Don't Stop Talking: Bringing the Conference to the University". Workshop, 14th International Conference on Open, Distance and e-Learning, Cambridge, 25-28th Sept 2011.
Moseley, A., Hayes, N & Fyle, C. (2011), "Efficient course design in an international setting: using board games to quickly set contexts". Workshop, 14th International Conference on Open, Distance and e-Learning, Cambridge, 25-28th Sept 2011.
Moseley, A. (2011), "Pass Go Quickly: Use of a Board Game to Provide Efficient and Effective Training in Course Design Concepts". 5th European Conference on Games Based Learning, Athens, Greece, 20-21 October 2011.
Moseley, A. & Whitton, N. (2011), "Games for creative course design: embedding learning technologies". Workshop, ALT-C 2011, Leeds, 6-8th Sept 2011.
Moseley, A. (2011), "What can games design give to instructional design? A case (or two) in point". A Symposium on Games Based Learning, Waterford Institute of Technology, Ireland, 19-20th May 2011.
Moseley, A. (2011), "The Great History Conundrum: Reflections and results from three years of a games-based approach to research skills training". HEA History Subject Centre 13th Annual Teaching & Learning Conference, Oxford, 4-5th April 2011.
Moseley, A. (2010), "Roll, Move Two Steps Back, and Admire the View: Using a Games-Based Approach for Effective Course Design". 4th European Conference on Games Based Learning, Copenhagen, Denmark, 20-21 October 2010.
Moseley, A.; Culver, J. & Whitton, N. (2010), "Back three spaces and roll again: using game-based approaches to assist with course design." ALT-C 2010, Nottingham 7-9 Sept.
Moseley, A.; Cann, A.; Badge, J. & Johnson, S. (2010), "What is there to talk about? An analysis of microblogging between peers and tutors within a postgraduate cohort." ALT-C 2010, Nottingham 7-9 Sept.
Moseley, A.; Johnson, S. & Rawlinson, M. (2010), "#tagginganna: Creating pedagogic models around searchable tags and reader-commentaries on e- Texts" ALT-C 2010, Nottingham 7-9 Sept.
Moseley, A. (2010), "Pass Go and Collect 200: using games-based approaches to create engaging key skills courses", a workshop at the JISC RSC North-West Technology Enhanced Assessment conference, Reebok Stadium, Bolton, 22 July 2010.
Moseley, A. (2010), "Games in Higher Education: serious or fun, the campaign is important; not the side-quest". Clash of Realities 2010 conference, Cologne, 21-23th April 2010.
Brookes, S. & Moseley, A. (2010), "ARGs for building knowledge and experience". Games Based Learning 2010 conference, The Brewery, London, 29-30th March 2010.
Moseley, A.; Culver, J.; Piatt, K.; Whitton, N. (2009), "Motivation in Alternate Reality Gaming Environments and Implications for Learning". 3rd European Conference on Games Based Learning, FH JOANNEUM University of Applied Sciences, Graz, Austria, 12-13 October 2009.
Culver, J., Moseley, A., White, D. & Whitton, N., (2009) "More questions than answers: exploring the real educational benefits of immersive game environments". A symposium at ALT-C 2009, Manchester, September 2009.
Cann, A., Badge, J., Moseley, A. & Johnson, S. (2009) "Mobile microblogging and the student experience: a study in 140 characters (or less)". ALT-C 2009, Manchester, September 2009.
Moseley, A. (2009) "A Case of High Engagement: Applying immersive online gaming to History research skills". ALT-C 2009, Manchester, September 2009.
"The Great History Conundrum: Solving the Problem with Research Skills". 11th Annual Conference for Learning and Teaching in History, Oxford, 1-3 April 2009. [See Pubs]
"Great History Conundrum - An Alternative Reality for Research Skills Teaching". Let's Change the Game conference, Channel 4 HQ, Friday 5/12/08.
"An alternative reality for higher education? Lessons to be learned from online reality games". ALT-C 2008, University of Leeds (Short paper 260, Tuesday 8/9/08). [See Pubs]
"The Great History Conundrum! Problem-solving and game play in a first year skills module" (with Litherland, K.). BDRA Learning Futures conference January 2008, University of Leicester.
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