This is a great little insight into the game design process behind the hugely popular Angry Birds mobile game. Note how familiar concepts (eg. catapults) were close to being dismissed, but ended up being the main engaging mechanic in the final game.
Alex Moseley is Head of Curriculum Enhancement at the University of Leicester and a National Teaching Fellow; he is also a Visiting Fellow at the Centre for Higher Education Futures, Aarhus University. He is a course designer, and conducts research in playful learning for adults in education and museums. He also teaches innovative courses in History, Archaeology and Museum Studies, and is a Certified LEGO® SERIOUS PLAY® Facilitator. He chairs the ALT Playful Learning Special Interest Group, and co-organises the Playful Learning conference.
What I’m talking about#altc2008 academic skills ALT alternate reality game ALTGLSIG archaeology arg ARGology assessment bbc board game book Brighton call for papers cancer research channel 4 charity children community conference context counterplay course course design culture denmark design ECGBL education employment engagement game games games design gamification gaming HEA HEA Subject Centre higher education history instructional design iPod Touch learning Leicester lets change the game London Manchester maths MCG microblogging moderation museum museums narrative online games operation sleeper cell parties peer discussion perplexcity pervasive learning activity PLA play problem solving puzzles research research skills stories student induction symposium teaching Teaching and Learning training Twitter widening participation workshop
Recent PublicationsParry, R., Moseley, A. & Page, R. (2018: forthcoming) “Museum Thresholds: the design and media of arrival”. Routledge: New York.
Moseley, A. Guest Ed. (2017) "Special issue on Playful Learning", IJGBL, Vol 7(3).
Moseley, A. (2017) "Cloud or Dinosaur? An Invitation to Play" in Poulsen, M. ed. "The Power of Play".
Moseley, A. & Whitton, N. Guest Eds. (2014) “Engagement in Simulation/Gaming” special issue of Simulation and Gaming, Aug-Oct 2014; 45 (4-5).
Moseley, A. "Assessment: A Case for Integration" (2013) In T. Connolly et al. Eds "Psychology, Pedagogy and Assessment in Serious Games". IGI Global.
Recent EventsKeynote: Moseley, A. (2018) "Play in Dark Places". ICEPOPS Information Literacy symposium, Liverpool, 3 April 2018.
Co-chair, Playful Learning conference 2017, Manchester, 12-14 July 2017.
Moseley, A. (2017) "Work-at-play-at-work". Workshop at Counterplay 2017, Aarhus, Denmark, 30 March - 1 April 2017.
Co-chair, Association for Learning Technology Annual Conference (ALTC) 2016, Warwick.
Keynote Speaker: Moseley, A & Whitton, N. LILAC Conference 2016, Dublin, Eire, 21-23 March 2016.
Moseley, A. & Whitton, N. (2016) "Designing Cheap and Effective Games for Learning". Workshop at Counterplay 2016, Aarhus, Denmark, 14-16 April 2016.
Invited speaker: Moseley, A. (2015) “Increasing student motivation and participation through games and gamification”. Inside Government Symposium on Mobile Learning, London, 8th July 2015.
Co-Chair (with S. Warburton), In Focus: Games, Gamification and Games-based Learning: A Symposium. Senate House, University of London, 4th March 2015.
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