Of Course! was designed to solve a problem I have with new course teams designing a new programme (especially for online courses). Normally it would take 3-4 meetings to get all staff to forget their normal teaching/admin processes, and focus on the new market/student base/subject needs. I designed a simple board game which matches materials, pedagogic, assessment and administrative elements to the learner and market context, adding in competition, scoring and a small ‘vindictive’ element. The game, although the rules needed streamlining, worked wonders in that it generated huge levels of discussion within the course team, and helped focus the team together within an hour – rather than those 3-4 meetings.
After several prototypes and playtests with other course teams, instructional designers and games designers (thanks to my ALT-GLSIG colleagues) I looked for ways to produce the final version. I came across the rather wonderful gamecrafter.com – which allows you to create professional finished board games in single or small numbers as well as large. The downside proved to be the postage (both cost and time, as the package spent a long time in UK customs) but the finished product is rather wonderful and well worth the wait.
You can find out more about the game, and download or purchase it on the Of Course! page; you can also read more about the design process, contextual games, and playtesting of this game in the following paper:
Moseley, A. (2010) “Back two spaces, and roll again: the use of games-based activities to quickly set authentic contexts”. Proceedings of ECGBL 2010, the 4th European Conference on Games Based Learning, Copenhagen, Denmark, 20-21 October 2010, pp. 270-279. Available: http://hdl.handle.net/2381/9103 [Accessed 29/8/2012].