Adult Play Network

A good friend of mine and fellow adult play practitioner Andrew Walsh is setting up a new adult play network focussed around the provision of courses, resources and other materials to support play in adult work and training.

It’s now live on Kickstarter, and is already generating quite a bit of interest a couple of days in.

The network is both for providers (Andy and I are offering short courses in playful work and training as optional rewards when signing up), and for anyone wanting to find out more about introducing play into their own work or training context.

If you’re interested, why not support it and see if we can get it funded!

Playful Learning Events

About five years ago Nicola Whitton and I sat down to rethink the academic conference, based on thinking of opposite approaches to many of the standard but no longer useful elements that we all accept grudgingly. Three examples:

  • Why are almost all keynotes and panels composed of older white males?
  • Why do we accept people standing in-front of slides, reading out what’s written on the screen as we all sit and listen?
  • Why are sponsors more prominent than conference themes, ethos or the community?

We started applying our rethink to elements of existing conferences, and then decided to develop our own. Five years on, and we’re preparing for the fourth Playful Learning conference, at its new home in Leicester: still based firmly on that ethos of focussing on modern academic needs and ethics.

9781138496446We’ve not been alone in that journey: indeed, none of this could have happened without a community of playful people who shared our ethos. From our first event manager who cut through a sea of corporate-ness to deliver what we needed, to our keynotes who embraced the playfulness, and our game makers and helpers who helped us to deliver engaging experiences, this has been a communal development.

We’re therefore delighted that we’ve been able to encourage and support members of this community to put down their practical experience, advice and reflections into a new manual of Playful Learning: Events and Activities to Engage Adults – just published by Routledge. In many cases, this is the first published work from these authors, and we’re immensely proud of what they’ve produced.

In the book you’ll find our ethos, based in play theory, but – more crucially – how that has been applied, experimented with, and delivered at a number of high and low profile events across education and business contexts. We’ve also included no less than 36 practical case studies, to provide examples for any context.

Buy, beg, borrow or steal a copy and start to think about how you could change your own events, teaching, workshops or other activities to be both engaging and more focussed on the needs of the participants.

 

Tiny Epic Battles

I’ve added details of my most recent game, Tiny Epic Battles, to the Games section of this site.

Tiny Epic Battles in progress

#PLSIG Autumn Meeting 2017

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A Tiny Epic Battle between good and evil

The Playful Learning Special Interest Group, that I co-chair with Nic Whitton, holds meetings each year in Spring and Autumn at different institutions around the UK. This allows existing and new members to join a meeting close to them, and also allows us to build on our thinking and ideas each time.

Last week we were hosted by Rosie Jones at the Open University’s Betty Boothroyd Library in Milton Keynes. Rosie has been a member of the SIG since its inception, and she and her talented team were the perfect hosts, preparing clever escape room challenges within the library for us when we arrived (thanks Cathy!).

We had our highest number of attendees, with 20 members (a good mix of veteran and new) traveling from around the country. Together we play-tested and discussed several new games and approaches from individual members (Amanda Hardy’s flexible Moodle Deck of learning design cards; Andy Walsh presented the work around using playful challenge cards with teams, that myself and Rosie have also been working on; and Katie Piatt crowdsourced questions from us for an upcoming sector chat about playful learning).

Ellie Hannan took us through a full session of her very clever SOTL game (see blog post from an earlier playtest) which increased our knowledge of research methodologies and saw us funding TV reality show research with dodgy ethics. We also helped Nic Whitton develop her very useful work around typologies of play, by looking at hundreds of images of activities to decide if they were playful or not.

PLSIG-2

The SOTL Game

On the final morning we asked the group to identify barriers against play in HE institutions,  then set them up as small senior management teams (VC, Finance Director and VC Learning and Teaching) and tasked them with developing three institution-wide policies that would increase the capacity for play in staff and students.  Some very interesting ideas emerged, including:

  • Playful social spaces (including ballpools or other areas inviting free play)
  • Email free hours each day or week / freeing up time
  • Celebrating failure through institutional awards
  • Removing a focus on metrics
  • Creative and playful recruitment process to encourage innovative staff to embed playfulness
  • 2 days a quarter for all staff to work on independent projects
  • Playful elements in staff and student induction, to promote playful ways of working
  • Playful facilitators (‘institutional jesters’)

Thanks to everyone who came and joined in the thinking, creating and play! The next live PLSIG meeting will be in May 2018, in Leicester.

If you’re interested in joining the SIG, see the Playful Learning Special Interest Group.

#Play14Barcelona and an unconference experience

Inside the Sagrada FamiliaI encountered Play14 thanks to two good friends of mine (Esther and Franc of Traico Projects) deciding to host an event in their home city of Barcelona. Here was a chance to (a) meet playful people from business, arts and education; (b) find out about the open Play14 ethos; and (c) get to explore Barcelona if time and space allowed.

Barcelona itself was in an edgy mood of course, but the people and demonstrations I encountered across the city were so friendly and curious to step into the unknown, that they set a great playful-yet-serious backdrop to the event. Play14 is based on the ‘open space’ unconference model, where participants propose sessions to create a programme each day, and then decide what they want to join in with. We were based in a fabulous space in the heart of Barcelona, just down from the stunning Sagrada Familia, with two large rooms and two small breakout spaces.

Play14 also has its own overriding ethos, which Yann Gensollen (one of the founders) was there to introduce – and this merged with the open space approach perfectly to create an open, sharing, curious and collaborative atmosphere.

Over the three days I collected many ideas for ice-breaking, team-building and reflective activities (littered between and in the session programme), explored the use of ‘escape’ games for student training, played and discussed The Ball Point Game (see it in action) for management training, used my touch and taste only to explore an alien world, and created shoe towers to harness creativity.

Tiny Epic Battles in progressI also playtested a new game I’ve designed to test the effectiveness of group sizes from one to 16 working on a common aim: Tiny Epic Battles. It worked really well (with evil triumphing good both times in epic fashion), but what was brilliant was having several colleagues there who I could discuss the gameplay and approach with: and I’ll be following this up with one of them who saw potential for its use in behavioural psychology. More news on this in the coming months.

Tiny Epic Battles in progress

We became such a close knit team straight away, and so headed out together in the evenings for meals and more playful discussions: allowing me to get a good taste of the city too, and marvel at Gaudi’s contribution to the landscape. All in all it was a really useful and interesting trip, and I fulfilled all three of my aims. Thank you everyone at Play14, and particularly Esther, Franc and Yann for being such perfect playful hosts.

Work-at-Play-at-Work

The first meeting of the Work-at-Play-at-Work Society met at Counterplay 2017.

I’ve been thinking a lot about the ‘invitation to play’ recently: what invites people to engage in playful activity; is it different for each person? And then what allows them to continue playing?

The description was as follows:

“We might be playful individuals, but we work in often distinctly unplayful organisations. To consider this problem, join me for a board meeting. We’ll sit around a table. We’ll have an agenda. We’ll have slides. None of us will have read the papers in advance. There may or may not be coffee. Let’s see how far down the agenda we get, before someone says “what if we did it like this…”

There was a formal agenda, as attached here. Once all members were in the room (excluding Valerie from Admin, who forgot to come), we began with Apologies. Members were asked to apologise for something distinctly un-playful they do regularly at work.

This slightly playful twist on proceedings produced some surprisingly revealing apologies: with people admitting to ignoring what goes on in most meetings; avoiding speaking so as not to prolong the meeting, etc.

Introductions were next, and we went around the table so that all members knew who was represented.

Everyone was given a name card (eg. Luna, Erik…) and the person opposite was asked to give them a job title and department. To the left of me I had Algernon the Management Financial Analyst from the Department of Financial Management Analysis; to the right of me I had Xavier, a shadowy figure from ‘up above’, who cast an acusative eye over the whole meeting.

Members were reminded of their action points from last meeting, and asked to report on them later in the meeting.

I had created a set of secret Action Cards, one for each person. Over the rest of the meeting, it was really interesting to see how they each approached their actions: one member winked at another via twitter, for example. Others used the following activity to mask their missions.

We then found that Valerie had mixed up the Minutes from the Last Meeting, and they were distributed across the papers in front of each member. It took some time to get them back into some sort of order.

I had taken the first 50 pages of Frankenstein from Project Gutenberg, and mixed them up across the 24 paper packs. There were some clues (the start page, end page and some chapter breaks) but everyone was soon up trying to match their pages with others, lay them out on the side, etc.
By the end of these last two activities, everyone knew everyone else in the room, which made the following exercises much easier.

The main section of the meeting was a design exercise. Members were formed into small groups, and asked to design meeting activities together. Members engaged actively with this exercise.

I’d used different colour paperclips on each set of papers, strategically placed around the table, so that some groups were near to each other, but others had to work across the length of the table. Their task was to design a playful activity using only materials in the meeting room. Things got very playful, very quickly.

Link from Dog Grooming fortunately took good minutes in the absence of Valerie, which you can see here.

I was particularly impressed with the idea of massages as a reward; and the use of the underside of the table for secret meetings.

Massages

Members then shared their activity ideas, and the meeting attempted each one to test its effectiveness.

Video link

Pink Paperclip Group activity – click for video

Group Activity PictureGroup Activity PictureGroup Activity Picture

 

 

 

 

The meeting ended with arranging the date of the next meeting (after failing to find a free slot in all 24 diaries within the next year we used the time-honoured and always successful method of arranging a Doodle poll).

The meeting closed.

A simple experiment, which started with a few simple playful twists on the traditional meeting, took on a life of its own when the participants accepted and ran with the invitation to play. I was hugely impressed with the work everyone put in to create such inventive activities, and to complete their own secret actions; probably more work – certainly collectively – than any business/committee meeting in history.
This was, of course, an inherently playful audience, but I was struck with how easy it was to set up and subvert a mundane daily activity. What if, in a meeting, apologies were indeed a chance to say sorry for unproductive work; or if attendees took on ‘secret’ roles or actions to engage them during the meeting; or if playful constraints were used to create small group activities with a meaningful aim? The experiment continues…

Counterplay 17

Following my research and teaching trips, culminating at the harbour of the increasingly beautiful and cosmopolitan Aarhus, I arrived in plenty of time for the beginning of Counterplay 17. Not that I needed to worry, as the wonderful Mathias Poulsen (who almost single-handedly forms this playful bubble into existence each year) opened proceedings by telling us that playful people tend to be late.

This was followed by a blast of an opening by Anthea Moys, who herself arrived late on the stage – climbing and apologising to everyone she trampled over; and then proceeded to ask us to do the same, to find our actual seats. When we found them, we had to draw our neighbour’s faces without looking down at our paper. A great start that set the tone for the whole conference, this was just one of Anthea’s examples of her incredible playful art projects in Johannesburg.

Climbing and drawing

Anthea had us climbing, apologising and drawing

She mastered twelve different sports and then played, single-handedly, against twelve first teams. Her aim was to accept and stare failure in the face; and redefine success as the act of learning and playing, rather than failing to win. An approach that resonated with many, and created ripples of discussion about failure over the rest of the day. Gwen Gordon followed Anthea; a former Muppets puppeteer, who now uses play to improve lifestyles.

My session was next. I’m currently interested in the ‘invitation to play’; or what causes people to accept a playful activity, or reject it. I therefore had an idea about introducing elements of play into a non-playful scenario played out in every institution across the world: the board/committee meeting. We started with Apologies (apologising for something non-playful we do within our jobs), Introductions (giving each other fictitious names and roles) and the minutes of the last meeting – the 50 pages of which happened to be distributed across each attendees’ pack in random order. After that, things got very strange; as attendees tried to complete secret missions whilst creating their own playful approaches within the meeting room. It was really difficult to remain seated and straight-faced, as I decided the Chair should do.

Active session

After lunch, and meeting up with old and new friends from across Europe, I attended Luca Morini‘s session on playfully hacking serious systems. Luca had us exploring the fabulous venue of Dokk1 (the huge and open public library that Counterplay occupies, in amongst the daily life of thousands of local students and families) in order to find places that were closed to us, for some reason. He used this as a way to introduce his idea that formal systems are game-like: they follow rules and states – and therefore can be gamed themselves.

An energetic keynote next from Portia Tung, who shared her approach to introducing play into corporate boardrooms. And then it was time to launch the first Counterplay book, The Power of Play, including articles, games and activities from many attendees of last year’s conference (myself included). It’s a beautiful, thoughtful and creative book – which I’m still leafing through and finding new interesting things to do and think about.

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In the evenings we all headed to the excellent new Aarhus Street Food area, with stalls selling food from around the world, and good local craft beer to match. It was here that much of the creative thinking and networking went on each evening.

Day two dawned, and two of the people I’d been talking to at length in the evening were speaking: Kirsten Anderson, who had us all blowing bubbles; and Dom Breadmore from Coventry University, who gave a great talk about the invitation to play, and the importance of designing playable experiences, rather than playful ones (more agency in the former, when they invite interaction). I spent the rest of the morning exploring all the activities around Dokk1 outside the formal programme, including catching up with Rikke and Claus from Coding Pirates, who were working with children on creating Viking-themed games.

CPtweet1After lunch we became future explorers, heading out into the city in small teams to help Eva (a fictional character we created based on the hashtag #finding4eva) create a map of future elements within the city. This was part of an ongoing project by Dan Barnard, and gave us a new way to explore the city’s hidden areas, as well as thinking about environmental issues and future planning. Also, our team won (yay!).

It was then time for the final keynotes. Lena Mech followed the theme from the earlier workshop by using examples of playful work in cities to suggest that the invitation to play is more complex than we might think: we shouldn’t, she suggests, be arrogant in thinking that everyone can play, and should instead use ludic markers to tempt them in: whether human activity, or physical attributes in the landscape. Finally, returning four years on after his first (excellent) keynote at the first Counterplay, Miguel Sicart was back to pace the stage again. Like a prowling tiger, Miguel added what – in my opinion – could have been the last chapter of his book: a call to arms. He used examples of playful/creative groups that have worked against dictatorships or regimes to show us that small personal or group actions can start to work against dominant negative forces. A fabulous finish to the formal programme.

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As last year, there was a further day of creative play following the main conference – so about half of us returned on the Saturday to consolidate our thinking around this year’s emergent themes. My group was thinking about setting seeds and growing playful approaches outside of the conference; and we came up with the idea to connect different people together with a tangible artefact – a package that would be sent between us with something to apply to our own context, and then add something else before sending it on (see Marian’s explanatory post).

In amongst the thinking, I also attended a final session by Mikel Haul, who has been researching the origin and development of the Chase the Goose popular game from the Ancient Greeks. His plan is to create a physical version of the board game, including its iconic squares (such as death, or the well), at spaces in Middlesborough, Tokyo, and Aarhus: and so we helped him by mapping out the board over the circular levels of Dokk1.

And that was it, although many played on well into the night – and through the flights home. It was, yet again, an incredible experience: almost all due to the people who attend from across the world with a common ethos – I made many new friends and colleagues who I’ll be carrying on the thinking and conversations with as the year progresses. Huge thanks to everyone who was there and made it such an incredible experience – and in particular to Mathias and his team of helpers, without whom this wonderful event wouldn’t occur.

 

 

 

 

 

Denmark Research/Teaching Trip

Over nine days at the end of March, I was honoured to be invited over to Denmark to work on two projects connected to my research and teaching.

Monumental statues by Thomas Kadziola on Lolland island

The first was the HistBattles project, being developed at the wonderful Lolland-Falster museum in Nykøbing Falster (on one of the two southern-most islands of Denmark). Erik Kristiansen, who I had worked with on the Transforming Thresholds project, is leading a project to create twelve alternate reality games (ARGs) to teach the local history of the islands to 13-18 year olds.

A rune stone

A rune stone at a church on Lolland island; one of the sites for the game.

Each ARG will cover a period of Danish history, and will be connected to one of the sites covered by the museum across the two islands. I was there to help scope out a framework for the game, and to help local staff start to design the puzzles and meta game. No further spoilers, but I’ll post more details as the project develops. The aim is to launch the first game in the Summer.

The second project was a guest teaching role at Aarhus University, firstly for the Centre for Teaching Development and Digital Media (CUDiM) – where I talked about online learning and curriculum design for the digital age; and then as a guest speaker for the House of Game//Play and Game Design Masters course, I ran a talk/workshop around Alternate reality and pervasive games. Both days were really interesting, with engaged students and staff entering into some deep discussions around both areas. The organisers,  Rikke Toft Nørgård and Claus Toft-Nielsen, then introduced me to their Coding Pirate workshops, where younger students (9-16) were creating their own computer games, and building mazes for robots and LEGO models. My thanks to Rikke, Claus and all the students and staff at the Centre for such an interesting and welcoming two days.

Students playing game

Students playing my ARG-cards game.

All of this playful activity was the perfect precursor to Counterplay 2017, which I’ll be reporting on in a following post.

Playful Learning 2017

Playful Learning is returning to Manchester this July, following a very successful first year.

Designed as a playful alternative to the traditional conference, Playful Learning focuses on the application of play and games within adult learning, and we welcome anyone interested in this area – whether Higher and Further Education teachers, researchers, trainers and students;  library, museum and local government education officers; workplace trainers; educational designers; learning technologists; in fact anyone involved in adult learning who has an interest in engaging people through play.

We’re planning a range of activities that take place around the timetabled sessions, but are also still inviting session proposals for the main timetable.

The call closes on 17th February, but if you don’t think you’ll be able to meet the deadline and are interested in proposing a session, please contact me at alex.moseley at le.ac.uk

Registration is also now open – see http://conference.playthinklearn.net/ for details.

 

Lego® Serious Play®

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Robert addressing the model

I’ve just emerged from four days in London, immersed in the official Lego® Serious Play® (LSP) Facilitator training. After almost 96 hours of Lego-based work and play (it was hard not to dream about Lego after the long days), I returned with stud-impressions in my fingers and a mind full of possibilities.

Joined by 12 wonderful participants from business and education, from across Europe and the US, the training was delivered by one of the original creators of LSP, Robert Rasmussen.

I can’t divulge too many trade secrets here, but can share a few of the highlights:

  • Watching Robert facilitate was a master class in itself: his experience and charismatic yet carefully crafted approach kept us all engaged throughout the whole training course.
  • LSP is based on two simple principles: everyone gets to share their thoughts, and everyone listens; and all thinking is done through model making.
  • We were, of course, surrounded by Lego throughout – and I was amazed how simply fiddling with the bricks, testing the ways they fitted together and making small meaningless creations, helped my concentration and thinking during our ‘reflective’ moments. Since returning to work, I now have a small pile of Lego permanently on my desktop.
  • LSP uses metaphor and storytelling: over the four days we created individual models representing our skills and approaches; shared models to build a sense of our collective abilities; and hugely rich landscapes where we could experiment with events and futures to see how our network would be affected. The power of the approach is incredible.

I’ve already thought of a number of strategic and team-based meetings I can apply the approach to within my own institution; and the rich network we developed between the participants is already bringing opportunities for shared approaches across Europe.

The LSP website can be found at: http://seriousplay.training

I’m now a qualified facilitator, so get in touch if you’re interested in the LSP approach.