The Centre for Distance Education (CDE) at the University of London have, for many years, run an excellent annual conference on Research and Innovation in Distance Education (RIDE). They also, from time to time, host occasional symposia on current issues in HE. Late in 2014 I was approached by Steve Warburton to design and co-host one such ‘In Focus’ event around games and gamification (linking into the current interest in this area).
I’ve known Steve for a while, and it was a real pleasure to work with him over the next few months to scope out and book a range of perspectives on games, gamification and learning from HE and industry. We particularly wanted to set up points of contention/discussion, and also include ample opportunity for active playful participation.
The symposium took place on 4th March 2015, in the impressive surroundings of Senate House, and from our point of view certainly fulfilled the above aims: we had the 100-strong audience scrabbling under chairs and on the floor to create epic stories from brickabrack, solve clues and battle for grand prizes; over lunch groups were playing noisy games of CubeQuest; and we heard some challenging perspectives for and against ‘gamification’ along with some inspiring examples of well designed games-based learning experiences.
I’d designed a new variant of my ‘Curate-a-fact‘ game to get teams working together during the day, and it worked a treat – with eleven teams (60 people) submitting games by the end of the day.
A detailed writeup of the event will soon appear on the CDE site, but in the meantime there’s a great Storify narrative which gives a good sense of the day by Katie Piatt, and pictures on Flickr.