Across the world, education is being hit hard by funding and quality crises, with increasing pressure to increase student achievement with decreasing resources. The feasibility of game-based learning can be limited by the cost of design, development or purchase. We welcome papers to this stream which focus on case studies and theoretical proposals for game-based methods which will be cheap and effective enough to be persuasive choices in this environment.
Topics include, but are not limited to:
- The development of games cheaply (including simple games, non/low-digital games, alternative reality games, simple/mixed media etc)
- Using game-based techniques in traditional teaching
- Theories and methods for efficient design and integration of games into the curriculum
- Case studies of successful, efficient and economical game-based learning
- Examples of low-cost technological solutions for game development
For submission details, see the call for papers page.
Come and join us in discussing the role of games in the future of higher education; the conference is a good discursive one too, with plenty of opportunity for international networking.