[Forthcoming:]
Moseley, A. (2013): Invited speaker, MCG Museums and Games meeting, Belfast, May 2013.
Moseley, A. & Whitton, N. (2013): "Who needs time and money? How to design cheap and effective traditional games". A workshop at Storyville: the 2nd annual HEA Arts and Humanities conference, 29th May, 2013.
Moseley, A. (2013): Invited speaker, GAMBALOA conference on games for older adults, Berlin, June 2013.
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[Previous:]
Moseley, A. & Kramer, C. (2013): "A game changer for learning and teaching?". Workshop at the 2013 Learning and Teaching Conference, University of Leicester, 10th January 2013.
Hildmann, J. & Moseley, A. (2012): "SimpleThings - Erlebnispädagogik mit einfachen Mitteln". Paper/workshop at the Internationaler Kongress für erleben und lernen (International conference for experiential learning), Augsberg, Germany, 28-29 September 2012.
Moseley, A. & Whitton, N. (2012): "Who needs time and money? How to design cheap and effective traditional games". A workshop at the 6th European Conference on Games Based Learning, Cork, Ireland, 4-5 October 2012.
Moseley, A. (2012), "Student experience is a serious business: so let‟s play". Workshop, 1st annual HEA Arts and Humanities conference 'Pedagogies of Hope', Glasgow, 29-30th May 2012.
Kelly, P., Moseley, A. & Douglas, D (2011), "Don't Stop Talking: Bringing the Conference to the University". Workshop, 14th International Conference on Open, Distance and e-Learning, Cambridge, 25-28th Sept 2011.
Moseley, A., Hayes, N & Fyle, C. (2011), "Efficient course design in an international setting: using board games to quickly set contexts". Workshop, 14th International Conference on Open, Distance and e-Learning, Cambridge, 25-28th Sept 2011.
Moseley, A. (2011), "Pass Go Quickly: Use of a Board Game to Provide Efficient and Effective Training in Course Design Concepts". 5th European Conference on Games Based Learning, Athens, Greece, 20-21 October 2011.
Moseley, A. & Whitton, N. (2011), "Games for creative course design: embedding learning technologies". Workshop, ALT-C 2011, Leeds, 6-8th Sept 2011.
Moseley, A. (2011), "What can games design give to instructional design? A case (or two) in point". A Symposium on Games Based Learning, Waterford Institute of Technology, Ireland, 19-20th May 2011.
Moseley, A. (2011), "The Great History Conundrum: Reflections and results from three years of a games-based approach to research skills training". HEA History Subject Centre 13th Annual Teaching & Learning Conference, Oxford, 4-5th April 2011.
Moseley, A. (2010), "Roll, Move Two Steps Back, and Admire the View: Using a Games-Based Approach for Effective Course Design". 4th European Conference on Games Based Learning, Copenhagen, Denmark, 20-21 October 2010.
Moseley, A.; Culver, J. & Whitton, N. (2010), "Back three spaces and roll again: using game-based approaches to assist with course design." ALT-C 2010, Nottingham 7-9 Sept.
Moseley, A.; Cann, A.; Badge, J. & Johnson, S. (2010), "What is there to talk about? An analysis of microblogging between peers and tutors within a postgraduate cohort." ALT-C 2010, Nottingham 7-9 Sept.
Moseley, A.; Johnson, S. & Rawlinson, M. (2010), "#tagginganna: Creating pedagogic models around searchable tags and reader-commentaries on e- Texts" ALT-C 2010, Nottingham 7-9 Sept.
Moseley, A. (2010), "Pass Go and Collect 200: using games-based approaches to create engaging key skills courses", a workshop at the JISC RSC North-West Technology Enhanced Assessment conference, Reebok Stadium, Bolton, 22 July 2010.
Moseley, A. (2010), "Games in Higher Education: serious or fun, the campaign is important; not the side-quest". Clash of Realities 2010 conference, Cologne, 21-23th April 2010.
Brookes, S. & Moseley, A. (2010), "ARGs for building knowledge and experience". Games Based Learning 2010 conference, The Brewery, London, 29-30th March 2010.
Moseley, A.; Culver, J.; Piatt, K.; Whitton, N. (2009), "Motivation in Alternate Reality Gaming Environments and Implications for Learning". 3rd European Conference on Games Based Learning, FH JOANNEUM University of Applied Sciences, Graz, Austria, 12-13 October 2009.
Culver, J., Moseley, A., White, D. & Whitton, N., (2009) "More questions than answers: exploring the real educational benefits of immersive game environments". A symposium at ALT-C 2009, Manchester, September 2009.
Cann, A., Badge, J., Moseley, A. & Johnson, S. (2009) "Mobile microblogging and the student experience: a study in 140 characters (or less)". ALT-C 2009, Manchester, September 2009.
Moseley, A. (2009) "A Case of High Engagement: Applying immersive online gaming to History research skills". ALT-C 2009, Manchester, September 2009.
"The Great History Conundrum: Solving the Problem with Research Skills". 11th Annual Conference for Learning and Teaching in History, Oxford, 1-3 April 2009. [
See Pubs]
"Great History Conundrum - An Alternative Reality for Research Skills Teaching".
Let's Change the Game conference, Channel 4 HQ, Friday 5/12/08.
"An alternative reality for higher education? Lessons to be learned from online reality games". ALT-C 2008, University of Leeds (Short paper 260, Tuesday 8/9/08). [
See Pubs]
"The Great History Conundrum! Problem-solving and game play in a first year skills module" (with Litherland, K.). BDRA Learning Futures conference January 2008, University of Leicester.
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